The References library in Film Studio is a persistent collection of assets — characters, products, images, videos, and audio — that you can attach to any scene to maintain visual and auditory continuity throughout your project.
References carry over across the entire film. Add a character once and use them in every scene without re-uploading or re-describing.
Reference types
| Type | Use case |
|---|
| Character | A person, creature, or avatar — keep their appearance consistent across all scenes |
| Product | A physical product — maintain accurate shape, color, and texture throughout |
| Image | Any static visual reference — props, locations, mood boards |
| Video | A motion reference — use for style, movement, or continuity reference |
| Audio | A voice, music track, or sound effect — attach to scenes for audio continuity |
Adding a reference
Open the References panel
Click References in the Film Studio sidebar or top toolbar. Create a new reference
Click + Add Reference and select the type (Character, Product, Image, Video, or Audio). Upload your assets
Upload the relevant files. For characters and products, uploading multiple angles improves consistency — front, side, three-quarter, and back. Name and describe
Give the reference a clear name and an optional description. The name is how you’ll reference it when attaching it to scenes. Save
Click Save. The reference is now available in your library for the entire project.
Attaching references to scenes
Once saved, you can attach a reference to any scene from the Camera Controls or Create Video panel — look for the References slot in the scene settings. You can attach multiple references to a single scene.
Managing your library
References persist for the lifetime of the project. You can edit, replace, or delete any reference from the References panel at any time. Changes take effect on all future generations that use that reference — previously generated scenes are not affected.
For character references, upload a neutral expression frontal shot as the primary image. Add smiling, profile, and three-quarter shots as additional references. The more angles you provide, the more reliably the model maintains your character’s look across different scene contexts.